I uploaded a few new videos today to my youtube...BUT FIRST:
I would love to pint out that I HAVE A TWITTER. My goal is to use it as way to talks about my art or WIPs. It doesn't have much use yet....
so here are a few of the uploads....Most of them contain Neko Pan. They've sort of become Saramation's mascot...teehee. Please Visit my YT channel to see more. And Behold a better version of Kevin and Hops!
Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts
Sunday, May 9, 2010
Tuesday, March 30, 2010
Kyuuuu
Wednesday, March 3, 2010
Monday, February 15, 2010
Sunday, February 14, 2010
DSSfdskfkjosjdojs

^^^^OLD MODEL

^^^^REDONE MODEL
Redid it in about 4 hours. @_@ I like it a lot more then the first one expect since it's not done it looks weird lol. And I'm kind of kicking myself for slicing the ploygons too much for the legs. :| And for some reason there's an inconsistency with my ref. pic...even though I drew on top of them -_-;
Monday, February 8, 2010
Wednesday, February 3, 2010
Thursday, January 28, 2010
Here we go again, maya!
Here is a shot of my new Maya model I started last night. IT'S A BUTT.

I'm not happy with the reference image, it's sloppy. I did it in flash. I don't know why....:|
A cleaner idea of what she's supposed to look like...?

I'm looking forward to seeing her completed! I'm nervous, I've never modeled a "bubble" head before! I think she'll be cute once she's done....For those of you who don't know, when modeling it's best to model everything "straight" because you can always bend it after it's molded...We also have to paint and rig our characters! :O
bumbum bummmmmmm....

I'm not happy with the reference image, it's sloppy. I did it in flash. I don't know why....:|
A cleaner idea of what she's supposed to look like...?

I'm looking forward to seeing her completed! I'm nervous, I've never modeled a "bubble" head before! I think she'll be cute once she's done....For those of you who don't know, when modeling it's best to model everything "straight" because you can always bend it after it's molded...We also have to paint and rig our characters! :O
bumbum bummmmmmm....
Labels:
concept,
digital,
maya,
orginal characters,
sketch
Monday, January 25, 2010
Thursday, May 7, 2009
Tuesday, May 5, 2009
MAYA STUFF.
Maya is over, here is my stuff.

I haven't rendered anything in maya yet.....that's why the videos seem low-quality. :x

I haven't rendered anything in maya yet.....that's why the videos seem low-quality. :x
Labels:
3D,
animations,
digital,
hades,
maya,
videos,
walk cycle
Friday, April 24, 2009
Hades WIP
Wednesday, April 1, 2009
Sunday, February 15, 2009
First Maya!
Our first assignment in Maya. Rig provided by our teacher. It was fun I'm looking forward to doing more maya. =)
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